Banjo-Kazooie: Nuts & Bolts, available only on the Xbox 360.
Banjo-Kazooie was like Super Mario 64 on crack. It was fun, filled with with humor, had great graphics, tight controls, and was absoutely brimming with things to do and places to explore. It really was the greatest platformer ever made at the time. In fact, it was so great, and so successful, that it sold over 3 million units and even spawned a sequel, Banjo-Tooie (released in 2000), which sold very well in its own right.
Fast forward now to the year 2008. Banjo and Kazooie, the two titular characters from the wildly popular series, had not seen a true entrance to the gaming world for over 8 years. Rare, the company that developed the series, decided to bring them back on the Xbox 360 with a new game known as Banjo-Kazooie: Nuts & Bolts.
Now, the thing that makes this particular game noteworthy is that it defied everyone's expectations. While the original two titles were straight-up platformers that focused on fighting and exploration, Nuts & Bolts completely overhauled that design and became a vehicle-centric creation game based around the concept of designing and manipulating machines of your own design.
Needless to say, when the game was released, reception was quite divided. Banjo-Kazooie purists were upset by the drastic changes that had taken place. Gone were the days of flying around Treasure Cove or stomping ants at Mumbo's Mountain: this was a new type of Banjo game, and it was not welcomed by most of the gaming community.
As a result of all this brouhaha, the game was not rated particularly well by most publications, and the game failed to meet the sales expectations set by its predecessors. It sold little more than a half of a million units, and garnered a 79% Metacritic rating. Times were not looking good for Banjo & Kazooie.
However, despite all of this relatively negative reception, I find myself open to the changes made in the series. While it is true that Nuts & Bolts does not really play like one of the Banjo-Kazooie games that I enjoyed so highly in my youth, it is nevertheless a fun romp through an absolutely beautiful game world filled with funny characters and situations. Though it may not possess similar gameplay to the games that came before it, it has every bit as much soul, and even though I know its easy to dismiss a game for taking such radical chances, I can honestly say that in this case it works, and if you give Banjo-Kazooie Nuts & Bolts a try, you might find that you really enjoy it.
Gameplay
Banjo-Kazooie: Nuts & Bolts isn't very much like its predecessors, as it features vehicle-based combat and exploration over traditional platforming. To complete tasks, you will no longer rely on Banjo and Kazooie's physical abilities but rather vehicles which possess similar skills.
The lack of any special powers is not the only thing that is missing from Nuts & Bolts. Perhaps the greatest shift in gameplay comes from the new focus on "challenges". Challenges are essentially timed events that are initiated by speaking with characters in the world. These tasks will usually revolve around racing, collecting items, shooting down enemies, or any number of different things. By completing these challenges, you will receive golden jigsaw pieces known as "Jiggies", which are used in opening up new worlds for you to explore. Unfortunately, the whole process just isn't all that fun. After competing in a race for the 10th time, the novelty of it will wear off, and you'll quickly find yourself wishing you could collect Jiggies in the ways that you use to.
Luckily, the challenges are not the reason you're going to want to play Nuts & Bolts. Instead, you're going to be spending most of your time with the game's brilliant vehicle creation system. Using this robust tool, you can create almost any vehicle you could possibly imagine with the use of over 100 unique parts, ranging from jet engines to flotation devices. The sheer number of things you can build is just incredible, and you'll derive a lot of enjoyment out of thinking up new machines to create.
Even though the game is heavily focused on the use of vehicles, don't think that you won't see any of the old gameplay. When you're not exploring various game worlds and completing the challenges hidden within them, you'll be spending most of your time in a hub area known as "Showdown Town". Showdown Town is a large, sprawling city which you can traverse either on-foot or with the assistance of a small buggy. The town acts as not only a way to access new levels, but also as an environment which you can explore in search of items known as "Mumbo Crates". These crates are valuable in that they house new vehicle parts for you to use, and by bringing them back to a shop in town known as "Mumbo's Motors", you'll be granted access to what they hold. While its definitely very addicting and fun to search the town for these crates, especially since most are only accessible by foot, it would have been nice if some crates were also hidden within the game worlds themselves, as it would have provided more incentive for players to revisit levels.
Speaking of levels, Nuts & Bolts features 6 massive worlds. Many of these worlds, such as "Nutty Acres" and "Logbox 720", are entirely new to the franchise. However, some like "Banjoland" are obvious homages to levels from the older games- but this is in no way a bad thing. You'll be visiting a lot of exotic locales, and they are generally very fun to explore because they have multiple sections. In the case of Nutty Acres for example, the environment is home to grassy fields, a volcano, a farm, multiple mountains and cliffs, a gigantic rock pool, an entire ocean, and multiple islands to compliment it. It's unfortunate that all of this ornate beauty and mastery of design goes to waste simple because there aren't enough challenges or secrets in each world to make the level worth exploring. As previously mentioned, the inclusion of world-based Mumbo Crates would make individual areas a lot more fun to revisit, but outside of the semi-secret "Jinjo" challenges, which are really just rehashes of regular challenges, there isn't much reason to come back once you've cleared a world of the tasks it offers.
Now although the vehicles in Nuts & Bolts generally work very well and the game controls excellently, there are definitely some issues when it comes to driving land-based machines. Unlike boats, planes or anything that floats on air or water, ground vehicles can be very annoying to drive simply because the ground is often too bumpy and there are far too many objects in the environment. If you wanted to make a sports car for example, one that moved in a fast, silky way- you can probably forget about it. The land is literred with trees, boxes, and a whole other series of different objects which seem to have no purpose other than to annoy you. They will get in your way, cause you to crash, prevent you from turning correctly, and basically just make the entire experience a chore. This problem would have been very easy to fix by simply giving the vehicles more grip and making the environments flatter.
Despite its new focus on vehicles and time-based challenges, Banjo-Kazooie retains all of the humor and lore of its previous installments. If you grew up playing the N64 games and are fond to once again revisit such characters as Bottles the Mole or Mr. Fit, you'll be pleasantly surprised, as almost all of these characters reprise their roles and are filled to the brim with funny anecdotes and stories- many of which feature references to the older games, or to other Rare-made games entirely. There are definitely a lot of laughs to be had, and some of the situations the characters find themselves in are hilarious. However, one thing I very much disliked about the whole experience of interacting with the game's characters was that everyone seemed washed up and uncaring. Throughout the majority of the adventure, and particularly at the end, the characters constantly break the fourth wall and talk about how this might be their last game. They are also typically cast in an unfavorable light that makes them seem like archaic, has-been video game characters that no one could possibly love- when in reality, they are some of the most beloved of all time. All of this contributes to a somewhat depressing mood which gives off an "end of an era" vibe that I just don't like.
All in all, Nuts & Bolts features some great gameplay. The worlds you can visit are gigantic and filled with imagination, Showdown Town is just begging to be explored, there are plenty of funny characters to talk to, and the vehicle creation tool is perhaps one of the greatest custom content systems ever made. It's just unfortunate that a series of repetative challenges, poor-vehicle controls and an overall depressing end-game mood are what holds Nuts & Bolts back from true greatness. Regardless, the game is still fun, and if you're someone who enjoys creating things, this is about as good as you can get on the Xbox 360.
Presentation
Unlike its gameplay which is a balance of extremely fun and sometimes frustrating, the visuals and audio of Banjo-Kazooie: Nuts & Bolts is neigh-on perfect in almost every way. It looks great, it sounds great, and the art design is fantastic.
The most noticable thing about Nuts & Bolt's presentation is how amazing everything looks, particularly the environments. The worlds you explore are so gigantic that some seem to stretch for miles. Every little nook and cranny is filled with detail and is complimented by lighting and texturing that looks like it shouldn't even be possible on a console this old. Nothing looks washed out or seems subject to a designer's laziness- these graphics were truly a labor of love.
More impressive than the technical quality of the graphics though is the game's art style. In keeping with the "creation" motif that the game supports, many of the areas in the game are inspired by industrial designs. Trees will be made out of planks and big, green, metal balls, the sky will be filled with big cast-iron clouds that are rotated by a giant set of gears, and the ground looks like patchwork. While this is not always true, as different levels will feature different themes, this same level of imagination is prevelant throughout. One area that is particularly impressive would be Banjoland, which is an amalgamation of different levels from the original Banjo-Kazooie. It has a desert, a dock, a gigantic snowman, a little soccer stadium- even its own lake. It is just incredible, and fans of the series will no doubt experience heavy nostalgia at the sight of it. The only thing that mars the whole presentation of this particular level and ones of similar scope is the frame rate. You'll often find that when in a very large area populated with lots of moving parts or enemies, the game will start to chug, and you'll begin to understand its limits. Regardless though, this doesn't happen enough to make any serious impact on your experience, so its nothing to worry about.
In addition to the amazingly beautiful landscapes that you will explore, all of the game's characters look fantastic- particularly the ones that you've come to know and love. While the randomly generated, non-descript NPC's that wander about Showdown Town aren't nearly as impressive as the others, there is no doubt in my mind when I say that every character really does look good. They have lovely texturing, great animation, and look very unique and interesting.
Of course, none of the game's beauty would be relevant if it weren't complimented by equally amazing sound design. Thankfully, Banjo-Kazooie: Nuts & Bolts features some of the best in the business. In a word, the soundtrack is infectious. While it mostly recycles older songs from the original two games, they have been updated and given orchestral treatment. They are memorable, catchy, and a joy to listen to. If you aren't impressed by the diversity and soul of the songs, you probably just don't like music in general.
The sound effects are no slump either. When cars crash, they make a realistic sound, or when something explodes, it really booms and shakes. Everything sounds as you would expect it to sound, particularly the characters. If you are a fan of the original games, you'll definitely remember how the characters spoke in gibberish as opposed to actual language. While this was cool for awhile, it got very annoying because you'd hear the gibberish throughout the whole conversation. Seeing that as relatively annoying, Rare has fixed this problem in Nuts & Bolts by giving each of the characters a relatively brief sound before their respective dialogue in a similar way to the Ocarina of Time.
When it comes to comes to presentation, Rare has always been the king. Throughout the N64 years their games were known for sporting incredible sound tracks and having graphics that defied the expectations of what was expected. Thankfully, Rare hasn't lost a single bit of talent in this department, and they are better than ever. Aside from the occasional frame rate stutter when exploring large areas, there is really no way in which Nuts & Bolts needs technical improvement.
Value
Banjo-Kazooie: Nuts & Bolts packs a lot of content- some of which you might enjoy, some of which you might not. Unfortunately, because the challenges are generally very boring, collecting all 131 Jiggies is probably not something you're willing to shoot for. If you're a completionist, or if you actually enjoy all of the races and events you'll have to go through to get collect everything, then you'll have a lot of replay value here.
However, if you're like me and you don't enjoy the repetitive challenges, you'll have the most fun by creating your own vehicles. Thankfully, due to all of the parts you have at your disposal, creating almost anything you want isn't impossible, and for this reason, the tool is essentially limitless. You can make cars, trucks, planes, helicopters, hovercrafts, bouncing vehicles, or even a combination of everything. You're even able to color each and every part of the vehicle in the way that you want, so you can make something very unique.
Creating these vehicles would be basically pointless if you had no reason to use them though, but luckily they are useful for completing any challenges you might wish (specifically ones you actually enjoyed) and trying to get a better score for a better reward, or you can bring them into the test-o-track and try them out on a nice, flat surface with plenty of ways to perform tricks and measure the abilities of your machine.
Of course, if all of this still doesn't appeal to you, you have about 60 different Mumbo Crates to search for in Showdown Town, as well as secrets, Notes (which are used to purchase new vehicle parts at a special shop), and there are various sidequests to do.
Though a relatively minor aspect of the game, there is a multiplayer mode in Nuts & Bolts. It features typical matchmaking and some interesting game modes, but nothing revolutionary. The only real reason to play it is for the opportunity to use your created vehicles against your enemies- which really is fun. Unfortunately, there aren't many people on the game these days, and finding a match can be hard. Still, it's nice to have the option.
Without the inclusion of the vehicle builder, there really wouldn't be any reason to come back to Nuts & Bolts once the game was finished, seeing as every aspect of the replay value is based around the idea that you can collect new parts and create new machines out of them. Thankfully though, you can create your own vehicles, and this is where you'll find the most fun. However, as mentioned, there are other options, specifically searching for secrets, crates, and quests, so it's not like the game is totally one-dimensional. All of this is assuming you'll even want to continue playing however, as the main game will take you between 20 and 30 hours to complete, mostly due to the fact that you'll spend a large amount of time in the shop tweaking your creations.
When you think about everything you get with Nuts & Bolts, there's definitely no reason to cry foul. You get an extremely long single-player mode with lots of extra items to collect after its done, a robust vehicle builder, somewhat fun multiplayer, and lots of interesting secrets to uncover. While some of this content will no doubt appeal more to some than to others, you can't complain, as there really is something for everyone.
Conclusion
In its day, Nuts & Bolts never really got the critical or commerical acclaim that it deserved. However, despite a few problems, namely with its character's social atmosphere and its land-vehicle controls, Banjo-Kazooie: Nuts & Bolts is, in my mind, one of the best games available on the Xbox 360. It is absolutely beautiful, it has an amazing sound track, there are many funny and wonderful characters to ineract with, a ton of things to collect, and best of all, a creation tool which is unmatched across the platform. If you are a fan of Banjo-Kazooie, creation games, or platforming games in general, you'd definitely be doing yourself a favor by picking up Nuts & Bolts. It's definitely worth it.
Final Score: 8.5/10





